Hey guys it’s SweViver welcome back! Today Im going to show you how to play Zelda Breath Of The Wild on the Oculus Quest. You can play this game in Virtual Reality, with a first person mode, 3D stereoscopic view and even 360 degrees of VR head tracking.
Yes, its IS possible. Its far from perfect and its not for everyone. Especially not for Virtual Reality beginners as you need to have some strong VR legs to not get motion sick. Some people may even think this is a completely retarded idea, and I could partially agree. But hey, I gave it some time, I did my own tweaking, and YES it works. To a certain degree at least.
And that’s why I wanted to share this with you today. But please watch the whole video, to really understand how to get it running if you would like to try it for your self. Before we start off, make sure to subscribe, and lets give a huge thanks to all my Patreon supporters and a special thanks to my official sponsors on Patreon, Commander Dark Light, Art Armin and VR Ambassador. Well, yes you can run Zelda BOTW in VR on your Quest with an emulated side by side 3D view giving you a depth in the game, and the whole game is played in a 1st person mode.
Now, also add real head tracking that lets you look around in any direction, as well as up and down. You can sit down playing, and you can of course stand up if you want, and you will need a gamepad for the interaction. It does not give you room scale 6 Degree Of Freedom, but at least it feels like being in VR. Now, before I show you how its done, I need to let you know a few things about this method to run Zelda Breath Of The Wild in VR on the Quest. Its really far from perfect. I would suggest you consider this as a proof of concept or simply an experiment, until we have a more proper way to run it… Also, I wont go into every single detail here in this video.
If you have seen my previous video about playing Zelda BOTW on PC VR headsets with the CEMU emulator, and also my latest videos about Moonlight player for Oculus Quest, then you will understand the rest. If you haven’t seen these videos yet, you really should – otherwise you wont understand how it’s all put together. Anyway… here are some additional things you need to know.
First, this is so far only possibleusing a first person mode in Zelda. The 3rd person mode would not allow you to get head tracking of the camera. Sure, it works good in a 1st person mode. You can run around in the world and do most likely everything in the game just as usual, even if it is harder doing that in a 1st person mode. Aiming, attacking and the general interaction is a bit tricky from start, but once you get hold of this, its actually pretty easy to manage. Secondly, the head tracking is real 360 degrees, and you can look in any direction.
But its made by using an Android smartphone and its gyroscope communicating with the CEMU emulator that runs the Zelda game. So you will need an Android smartphone that have a gyroscope and iPhones are not supported. Also, your need to attach that smartphone on top of your Oculus Quest to get the head tracking triggered by your head motions of course.
Easiest way is to just do attach it with some tape. I know it looks bad but it actually works. And of course it will add some weight to your Quest headset, but that’s another story, and hopefully you can live with that.
Next, you also need a powerful PC. Especially a powerful CPU or processor, because CEMU emulation of Nintendo games runs mostly off the CPU. Im using a i9 9900K processor with 8 cores at 5Ghz and I have still some dropped frames in many areas in the game, especially because we need to run the game in side by side mode with Reshade. So at least an i7 processor is recommended here. And that leads us to the next problem. Dropped frames will cause some stutters or judders in the VR image.
Which is not that obvious if you just run forward, but once you start to look around a lot – or turn your head quickly, you WILL see it. And feel it. And if you are sensitive to this, you might even get motion sick.
So be aware. I would personally strongly NOT recommend doing this if you are completely new into VR. Another problem is that you are of course running this wirelessly on your Oculus Quest over WiFi connection. Which means there will be some added latency to everything. Not by much, and its completely acceptable.
As we are using a software with very low latecy, abd its better thn you might expect, but still far from perfect of course. But its not optimal. And latency or minimal lag could also make you motion sick in a worst case scenario. Also, this is only possible by using a PC that has a Nvidia Geforce graphics card, because the application Moonlight that you need to install on your Oculus Quest is streaming the image directly from the Nvidia Geforce Experience GameStream. And the Gamestream feature is not supported by AMD graphics cards.
So now lets get started. Begin by watching my previous video about how you setup CEMU emulator and Zelda Breath of The Wild on your PC. This video will show you all the details step by step, and also refer you to a full tutorial made by BSOD Gaming that has some great tutorials on how to install and optimize CEMU emulator in the first place. Now, once you have followed all my steps in that video, and Zelda BOTW is ready and running in 3D side by side mode on your PC, you need to do add the VR aspect ratio mod to CEMU emulator and the Zelda game. Simply download it from the link in the video description here and copy the content to the folder “graphicPacks” inside of your CEMU installation directory as shown here. Next, you will need to download and install the Moonlight application on your Oculus Quest.
Check my link in the video description again and watch the whole step by step video called “How to play ALL PC GAMES on your Oculus Quest”. Now also watch the video “FREE Oculus Quest Virtual Desktop” and just follow all the steps until you have Moonlight running on your Oculus Quest and you can see and control your PC desktop inside of your Quest VR headset. So I think we are ready now. Bring up your Android smartphone and make sure its connected to Wifi and the same network as your Oculus Quest and your computer. We need to download one software to your smartphone first. You can download it either manually or by scanning my QR code here to download it directly.
If you want to do it manually, go to your Internet browser on your phone and go to this website. I will give you the link in video description of course. Scroll down and download the MotionSource 1.1.2 APK file. Make sure to have unknown sources enabled on your Android smarthone to allow the phone to install such files. Once its downloaded, just install the app and start it up.
As you can see, you will see the IP address of your device. Click on that row and select it. Do not change the Port number in the upper right corner, by the way. Now set the orientation of your smartphone to the second option (laying down), and set the Sensor modes to Best and Fastest as I’m showing you here. Next, click here to Start the Server by clicking on the switch, and now go back to you PC, browse to your CEMU emulator installation folder and look for the file called cemuhook.ini.
Open the file with any text editor and add these lines Im showing you, and I will add them in the video description of course. Now change the IP address to the same one that the MotionSource application. Then save the file and close it. Now start up the CEMU emulator, go to Options, then Gamepad Motion Source and check so it looks something like this.
This means the motion source is detected. Now attach your smartphone like Im doing for example, to your Oculus Quest. Just tape it around in some way and let it rest on the top of your Oculus Quest.
Try to set it it so its horizontally aligned straight to the Quest headset as well. When that’s done, y ou can of course lock the screen of your smart phone, and just have the screen dark. Put your Quest on the desk like this, do not move it at all, and now start up Zelda BOTW on your PC.
Once the game is started with the side by side 3D mode running, load up any save point so you jump straight into the game. Do not put it in full screen yet. Instead, go to Options -> Graphics packs, The legend of Zelda Breath Of The Wild, then into MODS – and enable the VR Aspect ratio we just installed. This will correct the aspect ratio of the game for VR mode. Also, preferably run the game in at least 1080p resolution to get a great image quality in game. You can change the resolution here.
Now close the Graphics Pack window, and set the game into full screen mode. And remember, if you changed the resolution, make sure to restart the CEMU emulator and THEN switch on full screen mode when the game is started. If you have followed all the steps correctly, any movement of the Oculus Quest with the smartphone on top, will trigger head movement in game.
The game is basically now ready to be played, but we also need to get the image streamed to our Oculus Quest headset of course. Now start up the Moonlight application on your Oculus Quest, which is in your Library and Unknown Sources tab. Log in to your PC inside of the app, and Open up the Virtual Desktop view in the Void mode, which means just the desktop image with just a black background around you.
As I said, If you have seen my last video, you know how to do get this running. Go to the settings of the app, and change Aspect ratio to 4:3. Do NOT use 16:9 aspect ratio, as it will be too wide for this game. Now go to the next tab and Adjust the size of your Desktop view so its almost covering your VR view. Well almost at least. You still want to be able to see most of your heads up display, and the information when you go into menus and the map for example.
If you make it too big you wont be able to see that. Next, turn on 3D side by side mode in this settings menu of the Moonlight spplication. Now you should be able to see the game in your VR view in 3D. But the problem is that you are not stuck to the screen right now, so when you are moving your head around, the game image is not following you, and this is not how its supposed to be. So here is the final step to fix that.
In the Moonlight application, enable the Trackpad mouse mode. This is very very important. This will not show the settings menu tabs at all anymore, but that’s the purpose also because we don’t want to have this to be shown. Next, click on this tab, chose VOID and wait until you see the game image again. Now the settings menu is gone and you cannot bring it up again unless you restart the application, but that’s good. Next, look up or down beyond the screen, and then press the trigger button on your Oculus Quest controller and hold it.
This will make the image fixed and centered to your view, no matter how much you move your head. Keep pressing the trigger, and meanwhile take of your headset. Now put some tape over the trigger button to keep it pressed in, all the time, and once your are done, just place the controller somewhere, because you dont need it anymore now. Lastly, put on your headset again, grab your Oculus Quest headset and you will see the head movements are working and the image is stuck to your view, just as its supposed to be. This gives you the VR feeling of course with full head tracking. And its basically like playing this game in VR.
And sometimes you may need to adjust your view with the right thumbstick on the gamepad. You can use the thumbstick to re-position your head view at any time in the game – in case the head tracking gets a little off while in action, and it COULD happen. So basically that’s it. Now you can run Zelda BOTW on your Oculus Quest in VR. Now try this if you think it looks interesting, and let me know what you think abhout it. And guys, thank you so much for watching!
If you want to see more geeky VR videos, make sure to subscribe and please hit that Like button and the bell button of course if you want to get notified about my upcoming videos. An a big thanks to all my Patreon supporters and a special thanks to my official sponsors on Patreon, Commander Dark Light, ArtArmin and MyCasinoIndex. Cheers guys!